It had always ended the same, the dream that wouldn’t go away. Tagged onto the ending of several dreamscape adventures, it played out the same. He would lay there, motionless, the sunlight spilling throughout the world, and that one simple flower staring straight at him. He would try to get up, he would will his body to move and not a muscle would twitch. He would lay there in the blur of the sun, gazing into that flower, as the world around him dissolved away.
So, me and the magnificent Amber decided to start a little collab project to keep our creative thoughts flowing. I need to write more and she needs to photograph more, so enter “prosetography”.
The name is WIP.
The goal is to get stuff out the door, to be creative, and to have fun.
The rules are simple, Amber takes a photo and gives it to me without context or comment and I write in response to it.
To begin with, we’ll try to do these weekly, but I would love to up the frequency to almost daily.
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9-bits: iOS 7 Review: In which I completely disagree with Mike Rundle
First off, I love Mike Rundle. We met a few years ago at a design conference in San Diego, and I’ve followed his work for even longer. Mike just posted an article listing his disappointments in the iOS7 design, and it’s definitely making me think—so much so that I’m writing a sort of “blog…
Just read this article he’s referring too myself, and I agree with David here a lot. (also he wrote it so I didn’t have to :D).
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Thoughts on iOS 7, thus far.
Functionality-wise a lot of it is improvement on existing features or long requested features that many users have wanted for a time (Air Drop sharing, Control Center, etc.) All in all it feels like a refinement not an all new OS, in terms of functionality. Most of it is “well of course”, which is a good sign in many ways.
In terms of the aesthetic, I’m excited and underwhelmed. Almost every element of the aesthetic borrows from existing patterns of simplicity and clarity; all the way down to the typography. In this way I don’t feel that Apple created a new platform of design for everyone to follow, they essentially tapped into the realm of clear, concise, simplistic, efficient design that has been growing more and more present**, and adopted it as policy. I say this without meaning any detriment to its effectiveness. There are some rough edges, but it does provide an improvement.
My only nagging (somewhat paranoid fear), is that Apple has adopted an aesthetic that is already “popular”, they didn’t invent it. In this way I fear that they may try to claim they did and start pushing other pioneers who have been doing a great job of it for a while out of town, in the same way they claimed ownership over gestures that were around long before iOS Anything.
On the positive, it asserts a focus on design that builds from clarity, something I can certainly get behind.
On the negative, it worries me that Apple may kill the entire philosophy by demanding ownership over it.
** I’m referring to what some have mislabeled as “flat design”, something that was heavily integrated BUT NOT INVENTED by layervault. It’s a tree myself and many other have been barking up for a while. When done well design is not flat, it is concise, efficient, simple, and full of clarity. It is a glass of crystal clear water. Along those same lines “flat design” and “simple design” have gotten really trendy. That worries me, because then I fear people won’t take the aesthetic seriously — that they’ll forget that while trendy or not it is highly effective if done correctly. I’m still in the court that simplistic design with clarity is CORRECT design.
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Want. (And apparently I’m not the only one.)
Can’t wait for a third-party to make an R2D2 encasement for the new Mac Pro. Internet, get to work!
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This is epic.
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“JK Rowling created seven Horcruxes. She put a part of her soul in every book and now her books will live forever”-Stephen King (via howtedmethiswife)
(via booklover)
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